What is the difference between attack and raid in travian




















Reinforcement reports only show you the number of your own slain troops. Raids are meant strictly to gather bounty , and are much less vicious. Siege weapons are not active in a raid. Trappers will capture raiders; a successful attack is needed to free the captives. A successful attack will release the captured troops, including those that have just been captured during the same attack and any troops belonging to a member of the same alliance as the attacker. Only Gauls can construct trappers.

Until you know if a Gaul has traps or not, it is best to send attacks rather than raids, so you do not waste time having to free trapped troops. A complete battle-report will be sent to you as long as at least one of the raiding troops survive the raid. Many players will claim harassment when being attacked in-game. However, in Travian , multiple attacks are common and not against the rules. Trying to report someone for harassment simply because they attacked in this war-game is always unsuccessful.

However, harassment in terms of abusive messages is a violation of rules, and if you send harassing messages to the person attacking you, they may report you to the multi-hunter and you may be banned or receive other punishments such as the emptying of all warehouses and removal of troops depending upon the severity of the harassment.

Players might attack a player as much as times in one second even without using scripts , bots, or other forbidden tools according to the game rules. This is also not harassment, but is simply aggressive and experienced game-play. Some players start a village but fail to develop it for various reasons. I sent 20 waves well targeted and destroyed the city before the attacks landed on my king - I faked a couple other villages with 20 waves as well, and got lucky.

This is always best done as a team effort, but in this case I managed it solo. The troops attacking my king from that city died on the march. This can happen to anyone, so don't be surprised. My advice is to make a 15c your capital and hammer village.

If you are playing defensively, it matters a lot less, as defense can come from many different villages and all have effect. However, a hammer must come from a single village; so the more you can support in your hammer village, the stronger your hammer is. As a general rule, there is no such thing as too many troops as long as your account can feed them. You chose Gaul, and in my opinion that is the best choice for a newer player.

Many say Roman is the best choice for a beginner, but I disagree. As a gaul, your biggest strength is in defense - but a gaul hammer can be quite formidable. Teutons should not be chosen by beginners - they require constant activity - but make the best raiders, especially early game.

You're honestly amazing! Thank you so much for the information about all the different tribes! I've sent this message to my friend as well, I'm sure he can benefit from it. As for what I have to do, if I understood everything perfectly, I'm going to have make my 15Cropper my main city and manage my hammer from there.

That makes sense to me. So the first village I click "Found City" becomes my capital and from there I would just take advantage of the great barracks and what not to increase my attacking strength? Slow down a minute, lol. Founding a city is when you have over population and enough CP for one village. You found a city upgrade a village to city , which adds population and a water ditch, and in which all resource tiles can be upgraded to level 12, instead of settling or conquering another village when you feel that is what you want.

It has nothing to do with your capital, and any village can be upgraded to city including the capital - in which you cannot build a great barracks or great strable until it is a city. At server start, your spawn first village is your capital.

As you settle or conquer others, you can make any of them the capital. In your 15, for example, you can build a palace and then make it your capital - you can have only one palace and a palace is a prerequisite to moving your capital.

In order to move a capital you have to demolish any existing palace and build one in the village you wish to make capital. With a palace, you get 3 expansion slots. Later, you can move your pallace around after making a village capital, you can demolish palace without moving the capital.

Great barracks and great stable do not make your troops stronger - upgrading them in the smithy does that - but GB and GS give you the ability to make troops in those two buildings at the same time as well as in regular barracks and stable 3x the cost in GB and GS so you can make troops faster, and in that way make your hammer stronger.

Resources is the name of the game and "time" is a resource too and as such, it has to be managed as well. The purpose of a raid is to steal resources. The troops will do battle until the sum of losses on both sides is This is to make it possible for the defending troops to kill the entire attacking force if they are powerful enough. As long as at least 1 attacking troop survives the raid it is possible for resources to be stolen and for the attacker to see the defending troops.

Siege troops, such as Catapults and Rams, are not active in a raid. It is also impossible to steal treasures or lower loyalty with a raid. Raids will only do partial damage to both armies and in almost every case the attacker will have at least 1 surviving soldier. An attack is meant to destroy the target. One of the two armies will be reduced to zero at the end of the attack.

This offensive mode should be limited to targets that are meant to be destroyed. Raiding by attacking does not reduce the bounty. An attack can inflict more damage to both attacker and defender.



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